The Problem
Gamers wait hours for massive downloads before they can play. Traditional game delivery forces full downloads of 50–150 GB before the first frame renders. This causes abandoned installs, lost revenue, and frustrated players.
The Solution: FastStart Technology
ROCKITPLAY's patented FastStart technology lets players start playing within seconds while the rest of the game downloads in the background. Intelligent sequencing based on real gameplay telemetry delivers the blocks needed first. A game can launch with as little as 1% downloaded.
- StreamInstaller — Instant-play delivery that starts games in seconds, not hours
- Create Images — AI/ML-powered build pipeline that optimises game packages for streaming
- Mission Control — Real-time analytics dashboard for publishers and store operators
- SDK Integration — Drop-in client SDK for game stores and launchers
Key Benefits
- Up to 200× faster time-to-play (Elder Scrolls Online: 2h 10min → 90 seconds)
- Up to 50% smaller patches with block-level diff patching
- Up to 80% lower bandwidth costs through staged delivery
- No game modifications required — works with any Windows PC game
- ML-driven optimisation improves continuously as more users play
- Increases conversion rates and player retention
Solutions
- Game Stores — Instant access, reduced patch costs, higher conversions
- Publishers — Faster time-to-play, improved retention
- Free-to-Play — Eliminate download dropouts, staged delivery reduces waste
- DtC Marketing — Ad-click to gameplay in seconds
- QA Testing — Fast access to builds for QA teams
Learn more about Solutions
Integration
Integrate FastStart into your game store or launcher with the REST API and client SDK. Three paths: API automation, CDN/storage deployment, or launcher SDK. Supports Windows PC games. Full documentation available.
Integration Details
Demo
Try ROCKITPLAY FastStart with two playable PC demo games:
- Everspace 2 Demo — Space looter-shooter, starts in ~69 seconds at 100 Mbit/s (USK 12)
- Destroy All Humans Demo — Alien mayhem, starts in ~55 seconds at 100 Mbit/s (USK 16)
Try the Demos
FAQ
Frequently asked questions about FastStart, Fast Patch, evaluation, and cloud gaming comparisons. Topics include: how data sequencing works, Dynamic Preload, ML-driven optimisation, staged delivery for F2P, block-level patching savings, 48-hour evaluation setup, and FastStart vs. cloud streaming benchmarks.
Read the FAQ
Testimonials
Industry leaders endorse ROCKITPLAY FastStart:
- "FastStart games start up to 200X times faster than on Steam." — Lee Jacobson, CEO, Robot Cache
- "A truly frictionless experience for gamers." — Chris Hewish, CSO, Xsolla
- "This will change digital distribution like MP3 changed music." — Thorsten Rendel, Microsoft
- "Stellar performance. A game-changer in digital distribution." — Dieter Schoeller, Headup Games
Read all Testimonials
Security
Enterprise-grade encrypted delivery. Secure access key management. No modification of original game files.
Contact
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ROCKITPLAY is developed by DACSLABS GmbH — Germany